Game Boy roguelike project

Game Boy roguelike project

2019-Aug-06 11:47 AEST

My current project is writing a new game compatible with Nintendo's original Game Boy console, but with support and optimisations for the later Game Boy Color.

I'm aiming to have the game be played on real, physical consoles. So while emulation will of course be an option, the design is informed by the limitations and differences of using a handheld with an unlit screen:

The game is currently a barebones prototype with (very) placeholder graphics, so hasn't been very exciting to look at. When I reach the initial art pass in the coming weeks, there will be lots of sprites to look at, and doubtless some hints about the setting and combat implementation for roguelike purists to be angry about.